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CodeBeyonds

UI/UX & product design

Research, flows and interface design that engineers can build without guessing.

Hand pinning printed wireframes to a board

Our approach

Design is where scope gets decided. We talk to your users, map the journeys that matter and prototype them until the open questions are answered, then hand over a design system that matches the code component for component.

What it covers

  • Research and discovery
  • User journeys
  • Interactive prototypes
  • Design systems
  • Usability optimisation

What you get

  • Interview notes and a short findings report
  • Clickable prototype tested with real users
  • Figma design system mapped one-to-one to code components
  • Usability issues ranked by impact and effort

A good fit when

  • New products that need their core flow worked out
  • Existing products with drop-off nobody can explain
  • Teams whose UI has drifted into five different styles

Usually built with

  • Figma
  • Design tokens
  • Storybook
  • Maze / usability tests

Questions people ask first

Ask something else
Can you design without building?

Yes, though we design with engineering in the room, so the handover is something a team can build without reinterpreting.

Have an ambitious idea? Let's engineer it.

Tell us what you're trying to do. A senior engineer reads every message and replies personally.